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Legend of Azcarth - Props

Large collection of props and models made for the game Legends of Azcarth, my capstone group project from the Game Workshop course at UCF. I was in the position of lead artist/creative director for my group and had a hand in a lot of the assets that made it into the game, both 2D and 3D.

The project faced a lot of roadblocks due to Covid and a change in professor throughout the two semesters it spanned, but I'm still happy with a lot of the parts I contributed and figured it best to upload them into larger collections of the better ones to reduce flooding my gallery.

These were all made in Maya and textured in substance using a restricted 'mid-poly' style workflow, avoiding any high poly baking and taking a medium poly model directly into substance painter where additional details were added with normals.

Players grapple gun with blue emissive, in game emissive cycled between three colors based on active ability

Players grapple gun with blue emissive, in game emissive cycled between three colors based on active ability

Enemy soldier rife

Enemy soldier rife

Games mcguffin found at the end of the final level

Games mcguffin found at the end of the final level

Grapple points that player could pull themselves to, done in both the style of the ruins and the Devcon tech

Grapple points that player could pull themselves to, done in both the style of the ruins and the Devcon tech

Various Devcon storage containers and environmental objects

Various Devcon storage containers and environmental objects

Various devcon computers and other environmental props

Various devcon computers and other environmental props

Devcon objects shown in game

Devcon objects shown in game

Devcon building modular assets, front

Devcon building modular assets, front

Devcon building modular assets, back

Devcon building modular assets, back

Small and large modular assets used to build the Azcarth ruins

Small and large modular assets used to build the Azcarth ruins