Large collection of props and models made for the game Legends of Azcarth, my capstone group project from the Game Workshop course at UCF. I was in the position of lead artist/creative director for my group and had a hand in a lot of the assets that made it into the game, both 2D and 3D.
The project faced a lot of roadblocks due to Covid and a change in professor throughout the two semesters it spanned, but I'm still happy with a lot of the parts I contributed and figured it best to upload them into larger collections of the better ones to reduce flooding my gallery.
These were all made in Maya and textured in substance using a restricted 'mid-poly' style workflow, avoiding any high poly baking and taking a medium poly model directly into substance painter where additional details were added with normals.